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	<title>marcus welz</title>
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	<description>software imagineer</description>
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		<title>Shelley Lake Panorama</title>
		<link>http://marcuswelz.com/2011/05/21/shelley-lake-panorama/</link>
		<comments>http://marcuswelz.com/2011/05/21/shelley-lake-panorama/#comments</comments>
		<pubDate>Sun, 22 May 2011 01:06:35 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1025</guid>
		<description><![CDATA[A panorama shot of Shelley Lake in Raleigh, NC. The full size image (not available here) is 150 megapixel. The eight individual images were taken with a Canon 7D and a Tokina 11-16mm, unfortunately without the lens hood as evident by the visible flare in the center. Share this on Facebook Tweet This! Share this [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Finally bought a Solid State Drive</title>
		<link>http://marcuswelz.com/2010/12/08/finally-bought-a-ssd/</link>
		<comments>http://marcuswelz.com/2010/12/08/finally-bought-a-ssd/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 05:30:52 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=870</guid>
		<description><![CDATA[As an early Christmas present to myself, I took the plunge and finally bought two small 2.5" 60GB solid state drives. They were quite a bit smaller and lighter than I imagined. But in terms of performance, there's quite a difference. I normally run everything RAID-1, but since everything important is now stored on RAID-1 [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Finding Duplicate or Similar Images with Perceptual Hashing in PHP</title>
		<link>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/</link>
		<comments>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 23:59:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=850</guid>
		<description><![CDATA[A while ago on Reddit someone asked how Tineye works. It's pretty fascinating; you upload a photo (or point it at a URL of an image) and it'll find other locations with similar images &#8212; if they've been indexed. Even if those images are in different sizes, or have had minor changes made to them, [...]]]></description>
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		<title>HTML5 Game - Connecting to the server</title>
		<link>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/</link>
		<comments>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 23:35:32 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=961</guid>
		<description><![CDATA[I'm prototyping a multiplayer HTML5 game. The client is the HTML5 concoction of JavaScript, CSS, and whatever one might lump into the "HTML5" technology stack, while the server is the "concurrency oriented" Erlang and mochiweb stack. The browser will then communicate with the web server using AJAX calls. Eventually this could all be done using [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>HTML5 Large Random Map test</title>
		<link>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/</link>
		<comments>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:33:43 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=956</guid>
		<description><![CDATA[This time it's building random patches. And I've added a layer for sprites. There's two of them and they're static, so again it's not too exciting. I did notice, however, that I'm running into serious performance issues when building these patches. So this technique isn't going to fly. Maybe it's faster to farm out the [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>Star Wars Galaxies - Grinding with AutoIt</title>
		<link>http://marcuswelz.com/2010/10/09/star-wars-galaxies-grinding-with-autoit/</link>
		<comments>http://marcuswelz.com/2010/10/09/star-wars-galaxies-grinding-with-autoit/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 17:24:37 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=865</guid>
		<description><![CDATA[Every so often I come across an old backed up file. This time it was "craft - wind surveying tool.au3" - with a timestamp of 4/26/2004. It's an AutoIt script that I wrote in order to be able to grind through a class over night. I wrote a couple of those in order to speed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>HTML5 Map Tile test</title>
		<link>http://marcuswelz.com/2010/09/25/html5-map-tile-test/</link>
		<comments>http://marcuswelz.com/2010/09/25/html5-map-tile-test/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 02:05:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=945</guid>
		<description><![CDATA[My next thing was trying to build a simple tile-based terrain. I don't really do graphics, so I borrowed tiles from Zelda. RPGmaker related sites have a ton of tile sets. Some more usable than others. These tiles are 16&#215;16. I wanted something with dimensions of power-of-two. Just in case this thing escalates into a [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>HTML5 Scrollable Map test</title>
		<link>http://marcuswelz.com/2010/09/25/html5-scrollable-map-test/</link>
		<comments>http://marcuswelz.com/2010/09/25/html5-scrollable-map-test/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 22:59:46 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=952</guid>
		<description><![CDATA[So a few things have happened. I've made a larger, scrollable map. And it seemed I ran into some performance issues when it came time to scroll. Running fullscreen at 1680 x 1050, and having 16&#215;16 pixel tiles covering the screen means nearly 7000 tiles. It's a lot, and it wasn't happy. So my next [...]]]></description>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>HTML5 - Canvas Clickmap Test</title>
		<link>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/</link>
		<comments>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 02:08:29 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=930</guid>
		<description><![CDATA[So, one of the prototypes was to test using canvas to build a clickmap that detects whether a mouse click occurred on a visible pixel, rather than a transparent part of the image. It's one of the techniques presented in the Building a game engine with jQuery that was used in the Google Tech Talk. [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>MMOFPS APB closes its doors</title>
		<link>http://marcuswelz.com/2010/09/18/mmofps-apb-closes-its-doors/</link>
		<comments>http://marcuswelz.com/2010/09/18/mmofps-apb-closes-its-doors/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 14:21:30 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=854</guid>
		<description><![CDATA[Too bad. It's barely been three months. Apparently APB was one big gamble. Then again, most new games are. In terms of technology, the game was pretty neat. Although it did get rather repetitive. My guess is that some company will pick up the assets, and hopefully re-use some of the tech developed for APB. [...]]]></description>
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