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	<title>marcus welz</title>
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	<link>http://marcuswelz.com</link>
	<description>software imagineer</description>
	<lastBuildDate>Wed, 15 Feb 2012 03:48:44 +0000</lastBuildDate>
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		<title>Android: Ducking Audio with TextToSpeech</title>
		<link>http://marcuswelz.com/2012/01/22/android-ducking-audio-with-texttospeech/</link>
		<comments>http://marcuswelz.com/2012/01/22/android-ducking-audio-with-texttospeech/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 03:41:23 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1095</guid>
		<description><![CDATA[The Android app I'm working on makes use of TextToSpeech. It's also very likely that the user is playing music in the background. In order for the music to not drown out the TTS output, we'll make use of audio ducking, a feature that's "new" as of API level 8 (Android 2.2). The ingredients needed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Android: Getting started with RoboGuice 2.0 (beta 3)</title>
		<link>http://marcuswelz.com/2012/01/08/android-getting-started-with-roboguice-2-0-beta-3/</link>
		<comments>http://marcuswelz.com/2012/01/08/android-getting-started-with-roboguice-2-0-beta-3/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 03:00:40 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1110</guid>
		<description><![CDATA[When I started messing around with Android, it consisted mostly of copying and pasting example code together to quickly get some results. That works, but the unfortunate side effect is that the Activity or Service class balloons out with functionality and features that are better off encapsulated according to proper object oriented concepts and best [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Let&#039;s try this again</title>
		<link>http://marcuswelz.com/2012/01/01/lets-try-this-again/</link>
		<comments>http://marcuswelz.com/2012/01/01/lets-try-this-again/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 04:09:07 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1092</guid>
		<description><![CDATA[Well, 2011 turned out to be a year of few blog entries. I tend to fall into a pattern where I go "oh yeah, this time I'll totally blog consistently", but that excitement dies down quickly. I think it's because much of what I do is what I'd describe as dabbling. I'll pick a technology, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shelley Lake Panorama</title>
		<link>http://marcuswelz.com/2011/05/21/shelley-lake-panorama/</link>
		<comments>http://marcuswelz.com/2011/05/21/shelley-lake-panorama/#comments</comments>
		<pubDate>Sun, 22 May 2011 01:06:35 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1025</guid>
		<description><![CDATA[A panorama shot of Shelley Lake in Raleigh, NC. The full size image (not available here) is 150 megapixel. The eight individual images were taken with a Canon 7D and a Tokina 11-16mm, unfortunately without the lens hood as evident by the visible flare in the center. Share this on Facebook Tweet This! Share this [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2011/05/21/shelley-lake-panorama/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Amazon Appstore</title>
		<link>http://marcuswelz.com/2011/03/24/the-amazon-appstore/</link>
		<comments>http://marcuswelz.com/2011/03/24/the-amazon-appstore/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 01:07:36 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Social Web]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1039</guid>
		<description><![CDATA[So a few days ago Amazon opened their own Android Appstore, a direct competitor to Google's Android Market. There are other "app stores" out there, for instance, AppBrain, which has provided a much nicer web experience than the official Market until about two months ago, and SlideME, which is offering more payment method coverage, geographically. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Quick and dirty sometimes is better</title>
		<link>http://marcuswelz.com/2011/03/12/quick-and-dirty-sometimes-is-better/</link>
		<comments>http://marcuswelz.com/2011/03/12/quick-and-dirty-sometimes-is-better/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 04:21:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Web]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1009</guid>
		<description><![CDATA[First when I threw together the Metapoly project, I spent some time getting the long-polling AJAX pieces right, followed by quite a bit of Erlang code to get the simulation working. I had lots of io:format() calls dumping out various bits of data. The simulation seemed to work right, but I had to visualize everything [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Finally bought a Solid State Drive</title>
		<link>http://marcuswelz.com/2010/12/08/finally-bought-a-ssd/</link>
		<comments>http://marcuswelz.com/2010/12/08/finally-bought-a-ssd/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 05:30:52 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=870</guid>
		<description><![CDATA[As an early Christmas present to myself, I took the plunge and finally bought two small 2.5" 60GB solid state drives. They were quite a bit smaller and lighter than I imagined. But in terms of performance, there's quite a difference. I normally run everything RAID-1, but since everything important is now stored on RAID-1 [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Finding Duplicate or Similar Images with Perceptual Hashing in PHP</title>
		<link>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/</link>
		<comments>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 23:59:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=850</guid>
		<description><![CDATA[A while ago on Reddit someone asked how Tineye works. It's pretty fascinating; you upload a photo (or point it at a URL of an image) and it'll find other locations with similar images &#8212; if they've been indexed. Even if those images are in different sizes, or have had minor changes made to them, [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>HTML5 Game - Connecting to the server</title>
		<link>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/</link>
		<comments>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 23:35:32 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=961</guid>
		<description><![CDATA[I'm prototyping a multiplayer HTML5 game. The client is the HTML5 concoction of JavaScript, CSS, and whatever one might lump into the "HTML5" technology stack, while the server is the "concurrency oriented" Erlang and mochiweb stack. The browser will then communicate with the web server using AJAX calls. Eventually this could all be done using [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<item>
		<title>HTML5 Large Random Map test</title>
		<link>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/</link>
		<comments>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:33:43 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=956</guid>
		<description><![CDATA[This time it's building random patches. And I've added a layer for sprites. There's two of them and they're static, so again it's not too exciting. I did notice, however, that I'm running into serious performance issues when building these patches. So this technique isn't going to fly. Maybe it's faster to farm out the [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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