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	<title>marcus welz &#187; Gaming</title>
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	<link>http://marcuswelz.com</link>
	<description>software imagineer</description>
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		<title>Quick and dirty sometimes is better</title>
		<link>http://marcuswelz.com/2011/03/12/quick-and-dirty-sometimes-is-better/</link>
		<comments>http://marcuswelz.com/2011/03/12/quick-and-dirty-sometimes-is-better/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 04:21:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Web]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=1009</guid>
		<description><![CDATA[First when I threw together the Metapoly project, I spent some time getting the long-polling AJAX pieces right, followed by quite a bit of Erlang code to get the simulation working. I had lots of io:format() calls dumping out various bits of data. The simulation seemed to work right, but I had to visualize everything [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>HTML5 Game - Connecting to the server</title>
		<link>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/</link>
		<comments>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 23:35:32 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=961</guid>
		<description><![CDATA[I'm prototyping a multiplayer HTML5 game. The client is the HTML5 concoction of JavaScript, CSS, and whatever one might lump into the "HTML5" technology stack, while the server is the "concurrency oriented" Erlang and mochiweb stack. The browser will then communicate with the web server using AJAX calls. Eventually this could all be done using [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<title>HTML5 Large Random Map test</title>
		<link>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/</link>
		<comments>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:33:43 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=956</guid>
		<description><![CDATA[This time it's building random patches. And I've added a layer for sprites. There's two of them and they're static, so again it's not too exciting. I did notice, however, that I'm running into serious performance issues when building these patches. So this technique isn't going to fly. Maybe it's faster to farm out the [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
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		<item>
		<title>Star Wars Galaxies - Grinding with AutoIt</title>
		<link>http://marcuswelz.com/2010/10/09/star-wars-galaxies-grinding-with-autoit/</link>
		<comments>http://marcuswelz.com/2010/10/09/star-wars-galaxies-grinding-with-autoit/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 17:24:37 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=865</guid>
		<description><![CDATA[Every so often I come across an old backed up file. This time it was "craft - wind surveying tool.au3" - with a timestamp of 4/26/2004. It's an AutoIt script that I wrote in order to be able to grind through a class over night. I wrote a couple of those in order to speed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>HTML5 Map Tile test</title>
		<link>http://marcuswelz.com/2010/09/25/html5-map-tile-test/</link>
		<comments>http://marcuswelz.com/2010/09/25/html5-map-tile-test/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 02:05:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=945</guid>
		<description><![CDATA[My next thing was trying to build a simple tile-based terrain. I don't really do graphics, so I borrowed tiles from Zelda. RPGmaker related sites have a ton of tile sets. Some more usable than others. These tiles are 16&#215;16. I wanted something with dimensions of power-of-two. Just in case this thing escalates into a [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
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		<title>HTML5 - Canvas Clickmap Test</title>
		<link>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/</link>
		<comments>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 02:08:29 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=930</guid>
		<description><![CDATA[So, one of the prototypes was to test using canvas to build a clickmap that detects whether a mouse click occurred on a visible pixel, rather than a transparent part of the image. It's one of the techniques presented in the Building a game engine with jQuery that was used in the Google Tech Talk. [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>MMOFPS APB closes its doors</title>
		<link>http://marcuswelz.com/2010/09/18/mmofps-apb-closes-its-doors/</link>
		<comments>http://marcuswelz.com/2010/09/18/mmofps-apb-closes-its-doors/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 14:21:30 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=854</guid>
		<description><![CDATA[Too bad. It's barely been three months. Apparently APB was one big gamble. Then again, most new games are. In terms of technology, the game was pretty neat. Although it did get rather repetitive. My guess is that some company will pick up the assets, and hopefully re-use some of the tech developed for APB. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game with HTML5 and Erlang</title>
		<link>http://marcuswelz.com/2010/09/10/game-with-html5-and-erlang/</link>
		<comments>http://marcuswelz.com/2010/09/10/game-with-html5-and-erlang/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 16:16:40 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=920</guid>
		<description><![CDATA[In a previous post I've mentioned web-based gaming, with regards to using HTML 5. There are already a number of HTML5 / JavaScript frameworks out there that all pretty much do a very similar thing, and that is abstracting away the DOM and providing an API that implement game development concepts such as sprites, blitting, [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>The state of web-based Games</title>
		<link>http://marcuswelz.com/2010/08/14/the-state-of-web-based-games/</link>
		<comments>http://marcuswelz.com/2010/08/14/the-state-of-web-based-games/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 01:17:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=904</guid>
		<description><![CDATA[Thus far, gaming on the web has been a mixed experience. There are flash games, such as you would find on kongregate.com, and there are simple games written in HTML and whatever is generating said HTML &#8212; often PHP, Python, or Ruby. You know, those "click here to do some action", and then refresh the [...]]]></description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>PlayLegions.com - Strategic FPS Tutorial and Timetrails</title>
		<link>http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/</link>
		<comments>http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 04:13:28 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=405</guid>
		<description><![CDATA[Fallen Empire: Legions is a strategic FPS+Z shooter, the spiritual successor to the Starsiege: Tribes series, and a blast to play. Although the full game is (at least currently) located at instantaction.com, the new playlegions.com site offers a brief single player tutorial, in a very Portal'esque fashion to teach basic movement skills, which are all [...]]]></description>
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