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	<title>marcus welz &#187; Entertainment</title>
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	<link>http://marcuswelz.com</link>
	<description>working hard at avoiding to write code</description>
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		<title>PlayLegions.com - Strategic FPS Tutorial and Timetrails</title>
		<link>http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/</link>
		<comments>http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 04:13:28 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=405</guid>
		<description><![CDATA[Fallen Empire: Legions is a strategic FPS+Z shooter, the spiritual successor to the Starsiege: Tribes series, and a blast to play. Although the full game is (at least currently) located at instantaction.com, the new playlegions.com site offers a brief single &#8230; <a href="http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2009/03/28/playlegionscom-strategic-fps-tutorial-and-timetrails/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Replacing Legions&#039; Jetpack sound</title>
		<link>http://marcuswelz.com/2008/12/18/replacing-legions-jetpack-sound/</link>
		<comments>http://marcuswelz.com/2008/12/18/replacing-legions-jetpack-sound/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 02:33:47 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=284</guid>
		<description><![CDATA[Sound effects can make or break a game. I played around with replacing the Legions jetpack sound, and the results are actually quite aweful and disturbing. Test 1 of 4 Test 2 of 4 Test 3 of 4 Test 4 &#8230; <a href="http://marcuswelz.com/2008/12/18/replacing-legions-jetpack-sound/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Legions Flag Chase</title>
		<link>http://marcuswelz.com/2008/11/29/legions-flag-chase/</link>
		<comments>http://marcuswelz.com/2008/11/29/legions-flag-chase/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 22:58:22 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[instantaction]]></category>
		<category><![CDATA[legions]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=240</guid>
		<description><![CDATA[A few days ago I decided to have fraps run in the background to see if I can't capture a few decent moments of me playing Legions. I got lucky and managed to get a decent last-second shot on Ultima112. &#8230; <a href="http://marcuswelz.com/2008/11/29/legions-flag-chase/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>I bought a new Headset</title>
		<link>http://marcuswelz.com/2008/08/04/i-bought-a-new-headset/</link>
		<comments>http://marcuswelz.com/2008/08/04/i-bought-a-new-headset/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 01:53:19 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[adapter]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[headset]]></category>
		<category><![CDATA[plantronics]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[usb]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=140</guid>
		<description><![CDATA[For the longest time I've used the Plantronics .Audio 70 "Behind-the-headset". It's lightweight, has clear sound, and has an almost 10 foot long cord. And perhaps that's part of the problem. I keep rolling over it with my chair every &#8230; <a href="http://marcuswelz.com/2008/08/04/i-bought-a-new-headset/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tribes Evolved: GarageGames, InstantAction, and Legions</title>
		<link>http://marcuswelz.com/2008/06/28/tribes-evolved-garagegames-instantaction-and-legions/</link>
		<comments>http://marcuswelz.com/2008/06/28/tribes-evolved-garagegames-instantaction-and-legions/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 23:36:05 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[legions]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=75</guid>
		<description><![CDATA[A good friend of mine alerted me to a spiritual successor of the Tribes series. Tribes, Tribes 2, and Tribes:Vengeance were games that I've wasted enjoyed countless hours playing, modding, scripting, and participating in tournament games with. The Fallen Empire: &#8230; <a href="http://marcuswelz.com/2008/06/28/tribes-evolved-garagegames-instantaction-and-legions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2008/06/28/tribes-evolved-garagegames-instantaction-and-legions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Entropia Universe: Earn real money with an MMORPG</title>
		<link>http://marcuswelz.com/2008/05/08/entropia-universe-earn-real-money-with-an-mmorpg/</link>
		<comments>http://marcuswelz.com/2008/05/08/entropia-universe-earn-real-money-with-an-mmorpg/#comments</comments>
		<pubDate>Fri, 09 May 2008 02:11:49 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cryengine]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[entropia]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=59</guid>
		<description><![CDATA[Some time during Summer 2007 while reading up on the CryEngine 2, the technology behind the first person shooter Crysis, I came across an article that mentioned a company that was licensing the engine for their upcoming virtual world. So &#8230; <a href="http://marcuswelz.com/2008/05/08/entropia-universe-earn-real-money-with-an-mmorpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2008/05/08/entropia-universe-earn-real-money-with-an-mmorpg/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SLBuzz.com snapshots are working again!</title>
		<link>http://marcuswelz.com/2008/02/23/slbuzzcom-snapshots-are-working-again/</link>
		<comments>http://marcuswelz.com/2008/02/23/slbuzzcom-snapshots-are-working-again/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 20:07:13 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[postcard]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[snapshot]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=60</guid>
		<description><![CDATA[Earlier today Torley Linden contacted me to let me know that SLBuzz had stopped processing postcards sent from within Second Life. Turns out that the issue was that the format of the embedded meta data had changed which the parser &#8230; <a href="http://marcuswelz.com/2008/02/23/slbuzzcom-snapshots-are-working-again/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2008/02/23/slbuzzcom-snapshots-are-working-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MetaverseData beta starts</title>
		<link>http://marcuswelz.com/2007/12/26/metaversedata-beta-starts/</link>
		<comments>http://marcuswelz.com/2007/12/26/metaversedata-beta-starts/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 13:20:49 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[rest]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/?p=3</guid>
		<description><![CDATA[The key problem with developing for Second Life thus far has always been the less than sufficient APIs that Linden Lab offers. When it comes to communicating with objects in-world, you have the choice of the reliably broken XML-RPC, polling &#8230; <a href="http://marcuswelz.com/2007/12/26/metaversedata-beta-starts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2007/12/26/metaversedata-beta-starts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speedier IMs</title>
		<link>http://marcuswelz.com/2007/08/10/speedier-ims/</link>
		<comments>http://marcuswelz.com/2007/08/10/speedier-ims/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 21:25:03 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/2007/08/10/speedier-ims/</guid>
		<description><![CDATA[I fixed a bug. Now sending in-world IMs, adding someone to the friends list, and sending email from profiles should be snappier. Posted by Second Life Resident Mark Barrett.]]></description>
		<wfw:commentRss>http://marcuswelz.com/2007/08/10/speedier-ims/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skiing in the nude</title>
		<link>http://marcuswelz.com/2007/03/14/skiing-in-the-nude/</link>
		<comments>http://marcuswelz.com/2007/03/14/skiing-in-the-nude/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 23:04:44 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://metaversedeveloper.com/2007/03/14/skiing-in-the-nude/</guid>
		<description><![CDATA[Well that was not exactly what I had hoped for. So I'm on the Weather Island, which looks great. Extreme skiing sounds like fun, so I bought my set of utilities (boots, skiis and poles). I ski in RL so &#8230; <a href="http://marcuswelz.com/2007/03/14/skiing-in-the-nude/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://marcuswelz.com/2007/03/14/skiing-in-the-nude/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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