For the longest time I've used the Plantronics .Audio 70 "Behind-the-headset". It's lightweight, has clear sound, and has an almost 10 foot long cord. And perhaps that's part of the problem. I keep rolling over it with my chair every so often, and eventually, after 6 months of use or so, the chord will short […]
I bought a new Headset
A good friend of mine alerted me to a spiritual successor of the Tribes series. Tribes, Tribes 2, and Tribes:Vengeance were games that I've wasted enjoyed countless hours playing, modding, scripting, and participating in tournament games with.
The Fallen Empire: Legions open beta started just a few days ago. It's a Torque based game developed by […]
Some time during Summer 2007 while reading up on the CryEngine 2, the technology behind the first person shooter Crysis, I came across an article that mentioned a company that was licensing the engine for their upcoming virtual world. So I was curious to see what happened to that project and while searching I came […]
Earlier today Torley Linden contacted me to let me know that SLBuzz had stopped processing postcards sent from within Second Life.
Turns out that the issue was that the format of the embedded meta data had changed which the parser couldn't cope with. The new meta data is better as it also includes the region coordinates, […]
MetaverseData beta starts
The key problem with developing for Second Life thus far has always been the less than sufficient APIs that Linden Lab offers.
When it comes to communicating with objects in-world, you have the choice of the reliably broken XML-RPC, polling from in-world via llHTTPRequest(), or sending bite-sized data snippets by email. To make it easier, faster, […]
