<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="http://unfoldingneurons.com/"
	>

<channel>
	<title>marcus welz &#187; Development</title>
	<atom:link href="http://marcuswelz.com/category/dev/feed/" rel="self" type="application/rss+xml" />
	<link>http://marcuswelz.com</link>
	<description>software imagineer</description>
	<lastBuildDate>Fri, 29 Jul 2011 01:55:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Finding Duplicate or Similar Images with Perceptual Hashing in PHP</title>
		<link>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/</link>
		<comments>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 23:59:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=850</guid>
		<description><![CDATA[A while ago on Reddit someone asked how Tineye works. It's pretty fascinating; you upload a photo (or point it at a URL of an image) and it'll find other locations with similar images &#8212; if they've been indexed. Even if those images are in different sizes, or have had minor changes made to them, [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/11/22/finding-duplicate-or-similar-images-with-perceptual-hashing-in-php/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HTML5 Game - Connecting to the server</title>
		<link>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/</link>
		<comments>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 23:35:32 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=961</guid>
		<description><![CDATA[I'm prototyping a multiplayer HTML5 game. The client is the HTML5 concoction of JavaScript, CSS, and whatever one might lump into the "HTML5" technology stack, while the server is the "concurrency oriented" Erlang and mochiweb stack. The browser will then communicate with the web server using AJAX calls. Eventually this could all be done using [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/10/17/html5-game-connecting-to-the-server/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>HTML5 Large Random Map test</title>
		<link>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/</link>
		<comments>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:33:43 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=956</guid>
		<description><![CDATA[This time it's building random patches. And I've added a layer for sprites. There's two of them and they're static, so again it's not too exciting. I did notice, however, that I'm running into serious performance issues when building these patches. So this technique isn't going to fly. Maybe it's faster to farm out the [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/10/09/html5-large-random-map-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>HTML5 Map Tile test</title>
		<link>http://marcuswelz.com/2010/09/25/html5-map-tile-test/</link>
		<comments>http://marcuswelz.com/2010/09/25/html5-map-tile-test/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 02:05:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=945</guid>
		<description><![CDATA[My next thing was trying to build a simple tile-based terrain. I don't really do graphics, so I borrowed tiles from Zelda. RPGmaker related sites have a ton of tile sets. Some more usable than others. These tiles are 16&#215;16. I wanted something with dimensions of power-of-two. Just in case this thing escalates into a [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/09/25/html5-map-tile-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>HTML5 - Canvas Clickmap Test</title>
		<link>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/</link>
		<comments>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 02:08:29 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=930</guid>
		<description><![CDATA[So, one of the prototypes was to test using canvas to build a clickmap that detects whether a mouse click occurred on a visible pixel, rather than a transparent part of the image. It's one of the techniques presented in the Building a game engine with jQuery that was used in the Google Tech Talk. [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/09/18/html5-canvas-clickmap-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>Displaying Stacktraces in PHP</title>
		<link>http://marcuswelz.com/2010/09/15/displaying-stacktraces-in-php/</link>
		<comments>http://marcuswelz.com/2010/09/15/displaying-stacktraces-in-php/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 13:55:37 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Zend Framework]]></category>
		<category><![CDATA[zend framework]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=877</guid>
		<description><![CDATA[During development stuff breaks. And when that happens, it's not always clear what exactly when wrong. Luckily stack traces help narrow things down, by showing the execution path that lead up to the unfortunate event. Still, unless you're intimately familiar with the code base, you need to sift through the files to understand what exactly [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/09/15/displaying-stacktraces-in-php/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game with HTML5 and Erlang</title>
		<link>http://marcuswelz.com/2010/09/10/game-with-html5-and-erlang/</link>
		<comments>http://marcuswelz.com/2010/09/10/game-with-html5-and-erlang/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 16:16:40 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=920</guid>
		<description><![CDATA[In a previous post I've mentioned web-based gaming, with regards to using HTML 5. There are already a number of HTML5 / JavaScript frameworks out there that all pretty much do a very similar thing, and that is abstracting away the DOM and providing an API that implement game development concepts such as sprites, blitting, [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/09/10/game-with-html5-and-erlang/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>Short URLs with Zend Framework</title>
		<link>http://marcuswelz.com/2010/09/02/short-urls-with-zend-framework/</link>
		<comments>http://marcuswelz.com/2010/09/02/short-urls-with-zend-framework/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:56:46 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Zend Framework]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[url]]></category>
		<category><![CDATA[zend]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=728</guid>
		<description><![CDATA[First up, what's a short URL? A short URL is just that; a url that is as short as it can possibly be, so that takes up as few characters as possible when it is used in a twitter message, which itself is limited to 140 characters and probably the main reason short URLs are [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/09/02/short-urls-with-zend-framework/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The state of web-based Games</title>
		<link>http://marcuswelz.com/2010/08/14/the-state-of-web-based-games/</link>
		<comments>http://marcuswelz.com/2010/08/14/the-state-of-web-based-games/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 01:17:53 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=904</guid>
		<description><![CDATA[Thus far, gaming on the web has been a mixed experience. There are flash games, such as you would find on kongregate.com, and there are simple games written in HTML and whatever is generating said HTML &#8212; often PHP, Python, or Ruby. You know, those "click here to do some action", and then refresh the [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/08/14/the-state-of-web-based-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[HTML5 and Erlang Game Development]]></series:name>
	</item>
		<item>
		<title>Caching files statically with Zend Framework</title>
		<link>http://marcuswelz.com/2010/08/12/caching-files-statically-with-zend-framework/</link>
		<comments>http://marcuswelz.com/2010/08/12/caching-files-statically-with-zend-framework/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 00:13:16 +0000</pubDate>
		<dc:creator>marcus</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Zend Framework]]></category>

		<guid isPermaLink="false">http://marcuswelz.com/?p=662</guid>
		<description><![CDATA[I've been using ZF (almost exclusively) since version 0.10 or so in 2006. It's come a long way since then, and the folks involved with it are very skilled and methodical. It's quite fun to see new versions roll out and see the various proposed components on the wiki come to life over time. I [...]]]></description>
		<wfw:commentRss>http://marcuswelz.com/2010/08/12/caching-files-statically-with-zend-framework/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 55/88 queries in 0.137 seconds using disk: basic

Served from: marcuswelz.com @ 2012-02-05 01:27:29 -->
